Is that a tradeoff you’re willing to make? Is power worth more than health for your particular build? Worth more at this point in your progression? Is it bad for one hero but better for another? This kind of decision making was a driving force in DD1 in both the main progression and in the endgame. Perhaps Defense Power rolled higher than your current gear, but Defense Health rolled lower. Say an item rolled with Defense Power and Defense Health. Stats on loot rolled individually, so there were vastly more implications when deciding if a drop was better or worse for you. There wasn’t always a simple “yes” or “no” of whether an item was better for you. When you look back at the first Dungeon Defenders, the loot system begged you to give every loot drop a chance. Something else that’s plagued loot in DD2 is its lack of multi-dimensionality. You’ll discover these changes later in this blog. We’ve removed this, and in its place, we’ve made some exciting changes to rarities to make them worthwhile to find. Equipped Legendaries (and even Mythicals) would increase the time until your next stat upgrade, and in some cases, it stopped intended stat upgrades from appearing at the end of a Chaos tier. This was intended to make higher rarities desirable, but this was actually making progression slower than intended and caused roadblocks in progression. We hope you’ll enjoy the following changes when they come out next Tuesday:īefore this update, rarity affected the stats on loot - the higher the rarity, the higher the stat roll. These changes will apply to all new drops once the update comes out your current gear will be unaffected. It applies the feedback we’ve received since the Trials update and instills more of the spirit of the loot system from the original Dungeon Defenders. We’ve been working on a series of changes that takes the new loot system from the Trials update and tweaks it to make loot more interesting and more intuitive. After your feast, the guests will arrive - the hungry masses of new and returning players - and we’re going to make sure Dungeon Defenders II is ready for them. We’ve made a lot of changes to our game during our 2+ years in Early Access. Not yet.Īs you saw with The Spring Forward update, and as you’re going to see in next week’s Loot Update, we’re working on more system improvements. There are surprises in store for you, too, but we won’t spoil those now. You’ll discover when we’re releasing and what we have p lanned between now and that fateful day. You’ll be treated to a five-course meal stuffed with details of our release plans. We’re eager to share these su cculent details, as we’re sure you’re eager to gobble them up. This update delivers the loot and progression improvements we’ve been cryptically teasing. The Loot Update Coming Next Week Īs you read on, you’ll learn about The Loot Update coming next Tuesday. This is just the first batch of trophies more will come in the future!Īdd in more bug fixes! Sweet, sweet bug fixes. With this change, you can see if maxing out that new loot drop is an upgrade over your current gear!)Īdd in our first PS4 trophies! We need to go through Sony’s certification process for trophies, so while we’re aiming for day & date with the PC update, it might come out a few days later depending on what happens with cert. We know how eager you are for the update - trust us, we are, too! - but this extra time will truly make it shine.Īdd in more quality-of-life changes! (For example, showing an item’s max upgrade stat values on the Item Comparison tooltip. This is an important update, and we want to deliver something we’re confident in. As we were going through our final playtests, we felt we needed an extra week to get it right. The Loot Update is delayed until next Tuesday, May 23rd. The Loot Update Delayed, PS4 Trophies Coming
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